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This is the list of Gaming Terms that BOB and RISKYCHRIS have come up with after thousands of hours of gaming together over the years. This preliminary list only scratches the surface of the hundreds of terms that we have created. More terms will be added, and many more will be created over the coming months. Enjoy!!!

Some kind of bug, some kind of slug - a term taken from a Ren and Stimpy episode that we have applied to gaming. Whenever you come across a beastly enemy that is unidentifiable. This saying is usually inappropriate for use with large enemies and bosses and is mainly used for low level creature like enemies. This term is always appropriate when an enemy has an insect or slug like look.

Player 1: What is that thing?
Player 2: I dunno, some kind of bug, some kind of slug.

Getting Wise - a phrase used when after killing countless enemies they start becoming harder to kill. Also used in fighting game-s as you move up the ladder fighting harder enemies.

Player 1: Man oh man you see that guy dodge the grenade?
Player 2: Yeah their getting wise.

Wall Rubber - a term developed on the gaming style of our good friend The Grek. When Tomb Raider was first released on the PS he was so afraid to miss a secret area that he would spend hours rubbing up against the walls of every room, it was painful to watch. This term is used when anyone is wasting time looking for items and areas that just do not exist.

Player 1: (playing the game wandering around the same area for 10 minutes)
Player 2: Dude! What are you a wall rubber? Get moving we don't have all week.

Kessel Run - a phrase from Star Wars: A New Hope where Han Solo declares that his ship made the Kessel Run in less than 12 parsecs. This term was first applied to the last gaming sequence of the original Tomb Raider for PS. It required a long acrobatic play through that needed to be done on one life. Chris had an uncanny knack for this sequence where he just flowed through it. This term is now used for sequences in any game that require flow and skill.

Player 1: Dam! That's the 5th time I've died trying to get through this area!
Player 2: Hand over the controller dude, watch me flow through this Kessel Run!

Snap Kick / Split Kick- this term first arrived with our introduction to Metal Gear Solid for the PS. The robo-ninja performs a move on Snake where he spins and kicks him in the face. We started applying this term and its many forms to various fighting game-s and can be used in any game where there is a kicking motion to the head. However, there is a difference between the two:

Snap Kick - a swift blow delivered to the head from the foot that causes the head to snap backwards often breaking may vertebrae.

Split Kick - This kick is delivered directly to a persons bottom lip. This term has dual meaning in that it is performed by doing a split in the air and it also causes the persons bottom lip to split wide open when delivered correctly.

It is important to note that either of these kicks can split a person's lip causing immense blood flow from the mouth. In which case the addition of "split your lip wide open" can be added. Which leads to all the following combos:

Snap Kick, Split Kick, Split kicked and split your lip wide open, snap kicked your head back, snap kicked your head back and split your lip wide open, etc.

Player 1: LOL, Dude! I just snap kicked your head back!
Player 2: Oh that's it! Now I'm gonna have to split kick your lip wide open!

Pif Paf Poof Nanoolia - a term developed by Bob during our days playing the game Blood Omen: the Legacy of Kain for the PS. Kain had a lightening throwing move that after striking an enemy with it four times they would explode. While fighting through an area Bob started yelling at every enemy "Pif" after the first hit, "Paf" after the second hit, "Poof" after the third, and then "Nanoolia" for the death blow. This term is now used whenever it takes multiple blows to kill an enemy making sure the shouting of the word "Nanoolia" lands on the final blow.

Player 1: Pif Paf Poof NANOOLIA! Feel my wrath!

Pisser Fish - this phrase came about while playing Sega Bass Fishing for the Sega Dreamcast. After you caught a fish it would announce the size, if the fish was small it would say "small one" and we began to replace this with the term "pisser fish". This is now used in any fishing game or real life fishing for that matter when a small fish is caught. It is always delivered in a deep voice.

Player 1: (reels in a very small fish)
Player 2: (in a deep voice) Pissah Fish!

Vascadro's Defence - this was taken from the movie The Princess Bride where Wesley is dueling Inego and Inego declares that Wesley is using Vascadro's Defense on him. We applied this term to fighting game-s when a person was defending very well and eluding the other player's attacks. The use of this term usually warrants a response as used in the film.

Player 1: Man I can't get in on you! You're using Vascadro's Defense on me aren't you!
Player 2: Why yes, I feel its best considering the rocky terrain

Artful Dodger - this was actually the name of a local bar that we visited quite and wound up in our gaming speak. This term is used when anyone is able to dodge multiple attacks, be it in a fighting game or any other.
Player 1: (avoiding multiple attacks) I am the Artful Dodger!
Player 2: Whatever dude…..

Swift Niftyness - this is more of a song than a term and to be used properly it must be sung. This can be sung whenever you are flowing through an area avoiding attacks and making good time. Usually sung by the player in control.

Player 1: (flowing through an area) Swift, niftyness, nift, swiftiness………(repeat as liberally as you like).

Double Negative Ice Reverse Backfire - this term was developed with MK1 and can still be used throughout the entire MK series. Whenever Sub Zero would use a freeze attack and then freeze again after the enemy was frozen Sub Zero himself would be frozen and the enemy unbound. The term that came on the screen was Reverse Ice we believe, but we embellished upon it and would yell this out whenever it happened.

Player 1: Dam! I just double negative ice reverse backfired myself!
Player 2: All too easy, you're a dead man now!

Edged - In Soul Caliber it is possible to win a round by simply knocking your opponent off the edge of the board. This practice became referred to as edging or getting edged. It was a legal and acceptable moved, however although never spoken about publicly it left the person who was edged with a feeling that the edger was a bit cheap.

Player 1: Oh man! Two seconds into the round and you got edged!
Player 2: (silent grumbling, possibly mutters something under their breath)

John Popper - This was a very obscure term that came about during our days playing Soul Caliber 2. The character Voldo did a move where he would bend him self into a ring and roll over the opponent, then he would slow down and much like a spinning coin come to rest on the floor still in a circle. He would then release himself from circle form very quickly and with a large popping sound, if his opponent was near him they would be damaged. This became known as doing a John Popper or being John Popped, which is a reference to the famous singer of the band Blues Traveler.

Player 1: I missed you with the freakin rolling maneuver!
Player 2: Yeah but unfortunately you still john poppered me.

Back Beast - in many a video game it is possible to keep your enemy at bay with an attack that does not allow them to get close enough to you to attack. Much like a lion tamer uses his whip and chair to keep the lion back. Whenever we pull a maneuver in any game similar to this we would yell out back beast! A multiple of times. Origin is believed to be from Castlevania for NES, where your main weapon was the whip.

Player 1: Their getting in on you!
Player 2: I can keep them at bay, back beast back! Back beast!

Hoarding Ways - when ever Risky Chris plays a game in which ammo, health, and other items can be accumulated, he stores them up throughout the game. While this isn't always a bad thing, for some like Risky Chris it becomes an obsession to the point where they are afraid to use any ammo or health and deplete their inventory. He would play a section over and over until he was satisfied that he spent the least amount of ammo and used the least amount of health packs that was humanly possible. As if at the end of the game there would be a need to go through all 10 different weapons with 500 clips each and use over 100 health packs to win. It becomes almost a sickness and when the other player has the controls they begin to wince and sweat whenever they use up ammo and health. It has the potential to suck the life out of a game.

Player 1: Dude! Stop wasting all the ammo! How many times are you going to shoot at that guy!
Player 2: Calm down with your hoarding ways! We have more ammo and health than we know what to do with! If you don't shut up I'm going to unload this whole clip into the air!


Unleaven Bread
- this term came about while playing the game Knights of the Round for SNES, which I am sure almost no one has heard of, much less played. This was a two player cooperative side scroller in which health was dropped by enemies in the form of loaves of bread. Although the bread definitely appeared to be leaven we started referring to it as unleavened bread for some reason. It was then applied to any health that came in the form of food in any game. It is usually called out when seen in a very low voice and sometimes with an old English accent.

Player 1: There's food over there get it!
Player 2: I see it, we are in dire need of unleavened bread.


Ucalipticon / Narcalitpus - this term came about during our days playing Blood Omen: The Legacy of Kain for the PS. There was a boss in the game you had to find, kill and bring back his head as a trophy. You were told that his name was Nuprator and since the name was so obscure we forgot what his name was a few minutes into the quest. We started saying we need to find Narcalpetor, no that's not it, we need to find Narcaliptus, and so on. This term is now used in one form or another whenever there is a character in a game with a complex or hard to pronounce name.

Player 1: The guy in the town said we have to speak wit…..dam! What was his name?
Player 2: I think it was Narcaliptus or maybe Ucalipticon. Back to Top

Rule the New Urt- A term that is taken from the SNES game Primal Rage. The Narrator of the game explained that if your monster won, you would rule the New Urt. You would be master of all you survey, and be uba. The phrase has gone on to be used in a situation where the subject in question is awesome, amazing, or has some profound expectations.

Player 1: EQ2 is coming out soon bro!
Player 2: Yeah its going to Rule the New Urt.

Reptilian Fred/Friend - Name we gave to reptile from the Mortal Kombat series. The Fred name sounded funny and the Friend version was used after we became better at using reptile's moves, making him a friend that wouldn't let you down if you choose him for the upcoming match.

Player 1: Who ya going to be? I got Kang
Player 2: Hummm, I think Reptilian friend
Player 1: ahhh, FRED

Piss Away- A term that can be used whenever a player is wasting ammo, food, health packs, special powers, or time. The wasting almost always has dire consequences later in the game when you run out of supplies or time.

Player 1: Dude, if you stand close to the wall and fire a grenade it blows you across the board, hahha, I gonna do it again
Player 2: Enough already stop pissing the ammo away

This is Chinese- A term used when a section or puzzle in the game is so outrageously hard or time consuming. The Chinese reference refers the difficult nature of things Chinese, like taking a test on Chinese Algebra.

Player 1: Come on already, this is Chinese.
Player 2: Yeah this is Horse & Dog


Sweet Fucker- This is the name we gave Sweet Tooth from the game Twisted Metal for the PS. The Fucker in the name was given because in single player mode the Computer controlled Sweet Tooth was insanely tough and would fuck you up with ease. The multiplayer selectable Sweet Tooth was always a powerful character and among the best choices for a match

Player 1: Bull, he had pinch of power, and he came back and blew my balls off.
Player 2: That's Sweet Fucker for ya

Sweet Georgia Banks- A term coined while playing Bass Fishing for the PS. When we would come to a spot in the lake where there was plentiful lunkers, we would claim that we had found the Sweet Georgia Banks. The Georgia Banks refers to a real spot in the North Atlantic where the fish are plentiful.

Player 1: Five in a row bro, this is awesome
Player 2: We are at the "Sweet Georgia Banks"

Flemish Cap- This term is closely related to the Sweet Georgia Banks in that it is a place in which the fish almost jump into the boat, because the waters are so teeming with fish. The term was taken from the movie The Perfect Storm, where the captain decides that they need a large catch to even out all the lame catches they had so far that season. So he makes course for the Flemish Cap.

Player 1: Man, we haven't caught shit in 20 minutes and this spot is usually the Sweet Georgia Banks for us.
Player 2: Yeah, we need to head for the Flemish Cap

Lunk it out- A term used in any fishing game when you fall upon a nice spot where you have pulled out a few nice sized fish, possibly a lunker or two. You would continue to fish the spot till it was dry, getting all the lunkers you could possibly milk out of the spot.

Player 1: Nice, that's a decent lunker from this part of the cove.
Player 2: yep, Lunk it out Bro

This Game Blows Dude- Bob has an uncanny knack for buying some of the lamest game-s on the market, stuff like Battle Stations for PS. He would bring the game over and tout how awesome it was and would play it for hours and hours. I didn't have the heart to tell him that it sucked after he just spend 60 bucks on it so I would be nice and agreed that it was good. Bob knew deep down that the game sucked and he pissed his 60 bucks away but was in gamer denial. After a day or two of playing and biting my tongue I would finally give up and say "This Game Blows Dude" and Bob would lower his head and nod in agreement.

Player 1: Well this isn't so bad, I mean you can drive the Aircraft Carrier
Player 2: This Game Blows Dude

Shang Fool- A named given to Shang Tsung by Brian Fox, cousin to Risky Chris. The fool in the name denotes the fact that Shang Tsung was usually a bad choice for a match due to the fact that you had so many moves to remember to use him effectively. Usually a player that chooses Shang Tsung would transform into Sub-Zero over and over, and If the player didn't know the Sub-zero code they would just use Shang Tsung's fireball attacks over and over and over, making the themselves look foolish.

Player 1: Why'd you pick Shang FOOL , hahahah
Player 2: Because he can turn into everyone
Player 1: Ok……

Lets take it to the Machine- A term coined by Adam Balter. When Mortal Kombat finally was released for the SNES we played it 24-7. But when Adam would lose to anyone in the home version of the game he felt it was bullshit and challenged the other player to come with him right then to the arcade so he could prove that he was the best at the REAL Mortal Kombat not the lamer home edition. The term was later used for any game that was ported over to a home console from the Arcade like Tekken, Soul Calibur or Killer Instinct. When a person got their ass kicked at home in any of these game-s they would fall back on this classic term

Player 1: You just got beat, Flawless Victory hahahaha
Player2: Grrrr, "Lets take this to the Machine"

Blew it out- A term used when you totally blow through a new game with ease. The term is best used when you finish the game the same day or the night after you bought it.

Player 1: Where you at in Tomb Raider 2?
Player 2: Tomb Raider 2?, I blew that game out 2 weeks ago

Embarrassed - This term has been around probably as long as we have been playing fighting game-s (as early as Street fighter 2 SNES) and is only applicable for use in fighting game-s. Whenever you totally wreck your opponent where they can barely get any shots in (if any) and the round is considerably short. We started referring to this as the loser being embarrassed. Usually to rub the humiliation in deeper we would expound upon the idea of being embarrassed ten fold. For example: "You were training for this fight your whole life, you invited all your friends and family to come watch the match and you didn't even show up, dude you got embarrassed."

Player 1: (before the fight) I am going to beat your buttoxs black and blue!
Player 2: (after totally destroying player 1) LOL! Man o man, you were hyping this match up telling the press how you were gonna destroy me and you were gonna be the new champ and all you did was get embarrassed!

Feel me flow now - Whenever one of us would be playing any game and we would just get in the zone and start mowing down enemies with ease and avoiding obstacles and danger without even thinking about it we would refer to it as "flowing". We would feel so elated about our performance that we would begin to sing "So here we go now, holla if ya hear me though, come and feel me flow" which are actually lyrics to a Naughty by Nature tune called Feel Me Flow. Of course we wouldn't never remember those exact lyrics and it always came out something like "feel me flow now, owoah owoah, can you feel me flow now".

Player 1: Dude! You are flowin through this area bro!
Player 2: (melodically) oh woah oh woah can you feel me flow now, can you hear me flow now!

Cut me a view - this is one of the few terms that was birthed out of pure anger and frustration and arose with the birth of the new 3D game-s with a 3rd person perspective, Deathtrap Dungeon for the PS to be exact. While playing this game you would come upon areas where you needed to jump a canyon or make your way through an area and the camera angle would just wind up in some stupid area where you couldn't see what you were doing or at times the camera would get stuck behind walls. We just started yelling "cut me a view!" because we would get so frustrated. This is always said loudly and with great frustration and annoyance. We would find later that Deathtrap Dungeon would not be the end of bad camera angles and we still find use for this term today, though things are getting better.

Player 1: We need to get over to that canyon, you see it over there?
Player 2: CUT ME A VIEW! Every time I try to jump up on that rock to get over there the stupid camera is trying to look up my shorts or something!

Horse and Dog - This term is a true conglomerate of sayings that was born out of pure frustration. Like many other gamers after playing the same level over and over because it is insanely difficult, because of dying over and over, because the buttons just aren't responding that day, etc. You get angry and you yell things. It became common place for us to yell things like "that's dog shit!" or "this is horse shit!" and then later on we got even more creative saying "this is a bunch of horse and dog shit!" which then even later we just started saying things like "this is so horse and dog" and there you have the evolution of the term.

Player 1: This is getting unbelievable! We will never get out of this cave!
Player 2: Dude! You know what this is? It is nothing short of purely refined horse and dog!

The Ancient Master Chu Chu Lon Lon Head - we know this name was kicked around in one form or another on an episode of Ren and Stimpy, however it is just where we heard it and like many other things found or own use for it. When ever we would be playing fighting game-s (which by now you can assume was quite often) if you really had skills it could be said that you studied with The Ancient Master Chu Chu Lon Lon Head, which is an actual figurine of some Chinese dude Chris kept on top of his TV that we named. We also realized that Chu Chu was not only good for helping us become great video game fighters, but offered help in times of trouble in any game. Which is why to this day he remains near any gaming platform Chris plays.

Player 1: Ha Ha I just whipped you son!
Player 2: You must have been studying with the Ancient Master Chu Chu Lon Lon Head as of late.

Golden Boy - this is a name that we gave to Sub Zero when MK3 was released. In this particular installment and every installment of MK since Sub Zero has had a ridiculous amount of freezing moves. He seemed an almost unbeatable opponent when either of us would choose him. We then deemed him "golden" and whenever you chose him for a battle you would catch some ridicule.

Player 1: (Chooses Sub Zero)
Player 2: LOL! Of course you need to choose Golden Boy since it's the only way you can defeat me.

Thrower - This term is very self explanatory and came about probably with the first fighting game that had throw moves in it. The term became extremely popular with the original MK and later fighters. Basically throwing another player was frowned upon because it was easy to do, sucked a lot of hit points, and was mostly unblockable. The ultimate insult was to throw your opponent as final blow, which developed into "throw to win". Throwing people in any fighter seems to still be frowned upon in any game we have played since MK.

Player 1: You have to throw to win don't ya!
Player 2: It's part of the game dude!
Player 1: Yeah, a cheap freakin part that you seem to love to exploit

Waiter - Yet another term that arose from the Mortal Kombat series. A waiter is a person who refuses to attack first in any fighting game and will remain ducked and blocked in a corner until his opponent attacks. Once the opponent attacks and is blocked the waiter opens up usually with an uppercut or other high damage attack. This is highly frowned upon in our gaming circle and can get to the point where if one party exploits it too often the opponent will usually remain still for a few minutes just to prove the other person is a waiter.

Player 1: Get up and fight you waiter!
Player 2: Come attack me already.
Player 1: No way you waiter!

Looker - First developed with Tecmo Bowl for the NES where you needed to pick a play using a direction pad and button sequence. If you were able to watch the other person's controller you could see the play they were picking and counter it. This was considered looking and is a blatant form of cheating. The only way this could be detected was if another person caught you looking. Risky's neighbor Joe Kostovic was a known looker, your controller always needed to be protected from his cheating gaze.

Player 1: I caught you lookin you looker!
Player 2: I was not! I was just stretching my neck.
Player 1: Whatever….Looker!

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